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AI Insights · Timothy · July 2024

Top 5 Space Games on Android in the Netherlands: Q2 2024 Performance

A detailed look at the performance of the top 5 space games on Android in the Netherlands during Q2 2024, including downloads, revenue, and weekly active users.

Top 5 Space Games on Android in the Netherlands: Q2 2024 Performance

In the second quarter of 2024, the top 5 space games on the Android platform in the Netherlands showed varied performance across key metrics, including downloads, revenue, and weekly active users. Here’s a closer look at how these games fared:

Honkai: Star Rail saw fluctuations in its weekly revenue, starting at approximately $24K in early April and ending the quarter with $21K in the final week of June. Downloads showed a downward trend, from 868 in the first week to 440 by the end of the quarter. The game maintained a steady number of weekly active users, averaging around 11K, with a slight increase to 11.3K in the last week of June.

Star Wars™: Galaxy of Heroes experienced a varied revenue pattern, peaking at $13.4K in early May and closing the quarter at $8.9K. Downloads spiked in early June with 477 but then dropped to 172 by the end of the quarter. Weekly active users remained relatively stable, ranging from 8.1K to 10.1K throughout the period.

Build Master: Bridge Race had a consistent revenue stream, reaching a peak of $5.9K at the end of April and seeing a dip to $2.1K in early June before slightly recovering to $4.1K by the end of June. Downloads were highest in early April with 1.3K, but gradually decreased to 673 by the end of the quarter. The game's weekly active users showed a peak of 2.8K in early April, followed by a drop to approximately 1.8K by the end of June.

Star Trek™ Fleet Command exhibited stable revenue, with minor fluctuations around $2.7K to $3.2K throughout the quarter. Downloads were highest in early May with 656, but saw a significant decline to 174 by the end of June. Weekly active users started at 956 and saw an increase to 1.1K in early June, then slightly decreased to 917 by the end of the quarter.

Infinite Galaxy showed a steady increase in revenue, starting at $2.5K in early April and reaching $2.5K by the end of June. Downloads remained minimal, with a slight uptick to 29 in the final week of June. Weekly active users remained low, averaging around 70 throughout the quarter.

These insights are based on data from Sensor Tower, which provides more in-depth analytics and trends for mobile apps.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024